SEASON 10 FUSIONISTS PATCH NOTES
Welcome to the Season 10 Fusionists Patch!
We'd like to clearly state at the start of our patch notes that the Fusionists system may potentially bring imbalance in places we haven't yet predicted. Because of this, please understand that there might be patches and balance changes throughout the season. We'll do our best to avoid impacting the race to level 120, but some changes could affect it indirectly.
General Updates
Leveling Adjustments:
Lv 1 to 80: EXP gain is now about 20% slower.
Lv 80 to 120: EXP gain is now about 300% faster.
Clan size has been reduced to 20 players for Season 10.
We aim to maintain the classic Priston Tale experience while ensuring that higher levels aren't unachievable. The EXP changes are designed to keep the game engaging but also enable you to reach higher power levels than ever before!
Itemization Changes
- Health potions now heal less overall.
- Added 11 new Unique weapons at level 70
- Added 100 monster souls to collect
Drops
- Monsters with assigned souls now drop that specific soul.
- Players between levels 1 and 80 are more likely to find items they can use.
- Players between levels 1 and 80 are also more likely to find items that match their specialization.
- Adjusted drop rates at level 113-118 to align with the adjusted EXP rates
NPCs
- Fusionist [Season 10] NPC has been added to Ricarten and Pillai, offering introduction quests to the Fusion Tier.
- Ihin, the PvP Quartermaster, has a new hair color!
Map Updates
- Optimized respawn and spawn locations for Forge of the Ancients, Frozen Sanctuary, and Crystal Nest.
- Bless Castle Rework: Enhanced defenses, including new levitated areas, a jump bridge for gate defense, and various other adjustments.
- Added the Neversink boat to Lost Temple.
- Removed Sailor Sparrow and the Neversink Boat from Land of Chaos.
- Improved the visibility of the Sea of Abyss entrance in Land of Chaos.
- Added a new entrance to Secret Laboratory in Battlefield of the Ancients and removed the old one.
- Fixed alignment issues in the Land of Neuren and Bless Castle mini-maps.
- Small encampments have been added to Battlefield of the Ancients and the Oasis.
Monsters
- Demi-bosses now spawn 40% more often and have ~80% more HP.
- Early-game grinding mobs now have reduced Attack Power, leading to fewer deaths.
- Xetan: Now weaker but summons Hests (harder to kill) instead of Igolations. (Pro tip: slay Xetan quickly!)
- Stygian: Replaces Typhoons in Cursed Temple 1.
- Vampiric Machines: No longer spawn in the Railway of Chaos.
- Mystic: No longer spawns in Gallubia Valley.
- Goblin Shaman: Replaces Hest in Endless Tower 2.
- Metron: Replaces Nihil in Ancient Weapon.
- Mummy Lord, Crystal Scorpion, and their Mighty versions now spawn in Crystal Nests.
- Oblackos: Now categorized as Undead.
- Ancient Sentinel: Replaces Grangium in Land of Neuren.
- Tees and Raedas: Now also spawn in Land of Neuren.
- Monsters in Land of Neuren now drop more gold, aligning with other AoE maps.
- Monsters associated with their Soul type have a chance to drop their Soul.
- Ricarten Vaults now have monsters spawning with specific PvP Soul drops.
- Mimics now spawn all the way to Crystal Nest (118)
- New Event Monster Fusion Nihils spawning all the way up to Crystal Nest (118)
Quest Updates
- New introduction quests added to the Mailbox.
- Early-game quests now grant Fusion Points to introduce players to the Fusion Tier system. (at level 10, 30 and 50)
Fusion Tier System
New to PristonTale EU is the Fusion Tier, a groundbreaking feature that brings a whole new level of customization and power to your character. The Fusion Tier is where you invest your Fusion levels (previously known as Paragon levels), unlocking powerful nodes that house Monster Souls. Each node offers unique bonuses, and specific types of Monster Souls can only be placed in certain nodes: Defensive, Attack, Utility, or Wild.
- Unlock Powerful Customizations: Enhance your character's attack, defense, utility, and PvP attributes using a wide range of Monster Souls.
- Collect and Upgrade Monster Souls: Defeat monsters and bosses to collect and consume souls, improving nodes that offer valuable bonuses to your character.
- Flexible Node System: Customize your build by upgrading Common, Rare, and Legendary nodes across Attack, Defense, Utility, and PvP categories to suit your preferred playstyle.
- Infinite Growth Potential: Earn Fusionist levels at level 80 and beyond. Even after reaching level max level (120) you'll continue to unlock new nodes monthly, allowing endless progression.
- Respec and Experiment: Use Node Reset Stones to tweak your Fusion Tier build anytime, and explore different soul combinations to master PvE and PvP.
Character Updates
- All spammable AoE skills have been buffed by 20% to 30% to enhance their impact.
- Skills now increase required levels by 5 instead of 2 per rank, meaning your basic level 14 AoE skill maxes at level 59 at rank 10.
Class Changes
Archer:
- Bomb Shot: No longer the primal. 10-second cooldown, inherits Phoenix Shot's damage.
- Perforation: Inherits damage from Arrow of Rage.
- PRIMAL: Arrow of Rage: Now the Archer's primal, inherits damage from bomb Shot.
- Phoenix Shot: No cooldown, inherits Perforation's damage.
Assassin:
- Wisp: Duration reduced from 8 to 6 seconds.
- Gust Slash: Reduced MP cost, added flat Attack Power (20 to 65 from rank 1 to 10).
- Polluted: Reduced MP cost, reduced chain benefit from Gust Slash.
Mechanician:
- Mechanic bomb: AP raised from 1520-2170% to 1800-2340%.
- Electrical Overload: Duration raised from 12 to 15 seconds.
- Extreme Shield: block Chance % reduced from 25% to 14%.
- Metal Armor: Defense % raised from 50% to 100% at rank 10.
- Automation: Javelins gain only 50% of Automation Attack Power boost %.
- Maximize: Attack Power boost increased from 25% to 40% at rank 10.
- Spark: Radius increased from 145 to 150 at rank 10; Attack Power boost increased from 175% to 185% at rank 10.
- Impulsion: Attack Power boost raised from 100% to 110%; Attack Range increased from 140 to 160 at rank 10.
Knight:
- Divine Shield: block Chance % reduced from 15% to 14%.
- Brandish: Flat Attack Damage added (15 up to 175 at rank 10); Attack Power boost increased from 140% to 172% at rank 10.
- Sword of Justice: Chain effect from Brandish increased from 1.0* to 1.3*.
- Grand Cross: Attack Power boost increased from 451% to 540% at rank 10.
Pikeman:
- ULTIMATE: Charging Strike: Now the Ultimate skill for Pikemen, with a cooldown of 24 seconds at rank 10.
- Shadow Master: Cooldown reduced from 24 to 12 seconds at rank 10; moved to the old position of Charging Strike.
- Chain Lance: 20% Attack Rating boost added at rank 10; Attack Power % raised from 220% to 294% at rank 10.
- Tornado: Flat Attack Power bonus of 132 added at rank 10; Attack Power % raised from 140% to 182% at rank 10.
- Venom Spear: Radius increased from 100 to 112; cooldown reduced from 12 to 8.5 seconds at rank 10.
Priestess:
- Divine Lightning: Maximum bolts reduced from 14 to 10; flat Attack Power increased to 40-85; Attack Power % increased to 300% at rank 10; Undead damage bonus reduced from 50% to 30%.
- PRIMAL: Vigor all: Attack Rating % increased from 30% to 75% at rank 10.
Magician:
- Fireball: Attack Power boost increased from 140% to 168% at rank 10; flat Attack Power of 85 added; chain benefit to Flame Wave reduced from 1.0* to 0.83*.
- Diastrophism: Attack Power boost increased from 120% to 144% at rank 10.
Fighter:
- Cyclone Strike: Attack Power boost increased from 130% to 198% at rank 10; flat Attack Power of 130 added at rank 10.
- Rage of Zecram: Chain benefit from Cyclone Strike reduced from 1.67* to 1.17*.
- Avenging Crash: Attack Power boost increased from 245% to 275% at rank 10.
- Triple Impact: Attack Power boost increased from 35% to 105% at rank 10; chain effect bonus reduced from 1.0* to 0.4*.
- Doule Impact: Attack Power boost increased from 35% to 95% at rank 10; chain effect bonus reduced from 1.0* to 0.4*.
- Bone Crash: Attack Power boost increased from 80% to 100% at rank 10.
Shaman:
- Phantom Call: Flat Attack Power of 305 added at rank 10; Attack Power % raised from 140% to 168% at rank 10.
- Dark Wave: Flat Attack Power of 50 added at rank 10; early rank radius reduced to 105 (down from 120); Attack Power % raised from 90% to 117% at rank 10.
- Spiritual Flare: Attack Power % raised from 800% to 1180% at rank 10.
- Mourning Pray: Attack Power % raised from 600% to 1050% at rank 10; stamina requirements lowered significantly.
- Advent Migal: Attack Power % buff increased from 25% to 30% at rank 10.
Atalanta:
- Lightning Javelin: Flat Attack Power bonus of 85 added at rank 10; Attack Power % raised from 160% to 192%; stun duration reduced from 5 to 3 seconds; stun chance lowered from 30% to 15%; radius increased from 75 to 85 at rank 1.
- Vengeance: Attack Power % raised from 300% to 360% at rank 10.
- Xtreme Rage: Attack Power % reduced from 735% to 665% at rank 10.
- Triumph of Valhalla: Attack Power % buff reduced from 30% to 25% at rank 10.
That's most likely all our patch-notes if something is missing or wrong we'll adjust/adapt this post where needed!



