Hello Pristotanle EU community,
We're almost a month into the open beta and have gathered a lot of valuable data. Data which learned us a lot about the current state of our servers gameplay progression. Overall balance and features provided on the server. Data especially showed that skills, items, monsters, and stats still need a lot of balancing changes over the next period of time. This is because we're looking to really bring the game back to its former glory.
We're looking to give you a game that will be entertaining and challenging for a long period of time rather than breezing through the game as currently happens in many Priston worlds. The meta of spawning 20 crystals to do all the work in the early levels is something we think is a disgrace to the game. We want you to feel immersed with your character and really work your way up from the beginning until the level cap. A good example would be that we've brought back crystal level requirements and spawn caps.
Agreeing that not everything was great and some gameplay is just a 'nostalgic' feeling. Pristontale EU also develops new features such as the questing system, new raids bosses and a bunch of more features being added over time. But will always try to keep close to the core of the game.
Where three things are crucial:
With Pristontale EU not ready for an official launch I'd like to go over our current development plan and thinking process with you. In order for you, our community to understand what still has to be done.
Recently our team has grown significantly with new developers joining the project. This allows us to spread the workload over multiple developers rather than pushing it all to a single developer. Priston Tale is a game which is highly underdeveloped and runs a lot of old code. This will cause issues in the long run. Now to prevent it from causing issues we're re-working the entire framework of which Pristontale EU will run in. Re-working the networking, database services and more.
With the optimized framework, we'll be able to provide a secure and stable service. Which will be needed to handle the interest we've seen in Pristontale EU.
Meanwhile, we're bringing the skill, monster and item balance back to the era of 2004-2006. Keep in mind that this isn't the final balancing but rather a position we can start balancing from. Some sources we're basing this on: link1, link2, link3.
While we're working on all these changes we're also developing new quests. We've heard a lot of feedback regarding the currently implemented quests and will keep this in mind when developing them in the future. Key to these is the difficulty and reward provided by them. In the near future, we'll start pushing out patch notes in order for you to keep track of the progress we're making. As of right now most patch notes only got displayed on our discord server.
We appreciate you all being with us every step of the development process and will continue listening to all your feedback to ensure Pristontale EU will be the very best for you. The open beta server will continue running but will have more frequent restarts and test runs from now. This can cause inconveniences which we just want to ensure you are aware of when playing the beta server.
I hope this provides answers to the questions you all had. If you have more questions feel free to post on discord or on our forums.
Pristontale EU Team.
Greetings Pristontale EU Community,
We'll be soon going into an open beta phase where we'll be testing the stability of the game server and game client.
During the open beta, we've prepared a couple nice features for you as follows.
Open beta features:
- 1x Rates
Pristontale EU will always fancy being a hardcore Pristontale server. We'll motivate players to push the boundaries and work hard to achieve the next level. With the new questing system we'll definitely be pushing you to reward yourself for your hard work in order to speed up the process slightly. Hunting bosses with a party of friends or strangers, completing daily and progressive missions etc.
- Quest ! & ? (Display markings)
We think it's important that Pristontale gets a better new player introduction system.
The quest display markings are a way to learn new players the objectives and possibilities of the game.
- Progressive Quests level 1-20
We want to offer a large questing system aside from your average day of grinding in Pristontale.
For the open beta, you'll be able to follow a full quest line that will help you to achieve level 20. For the official launch, we want to push that to level 80!
- Daily Boss hunting quests
Objectives to hunt world bosses all around Priston to gain bonus experience and gear. These quests can be completed as a party so gather your friends together!
- Unlimited Donation points
During the open beta, any player will get a 100% free access to all premium store items to use them and report any issues that you might find.
- Assassin and Shaman Class
During the open beta, the assassin and shaman class will be available.
Depending on the player feedback and overall game influence we'll see if we keep them for the official launch.
We want Pristontale EU to be a forever expanding hardcore experience with many challenging aspects to the game.
Hence why we've prepared some future plans for you to look forward to.
- Raid Bosses
Encounters where big groups of at least 10 heroes will have to team up and fight the raid boss in order to slay him for some great loot!
- In-game Quest Menu
Alike to many MMORPG's you can find all quest information and logs in the game this is definitely something we wish to add to Pristontale EU.
- Competitive PVP/War
We'd love to develop a competitive war system where clans can challenge each other to big duels and leaders of the PVP/War rankings will be rewarded.
The open beta will take place on the 8th of February!
See you on Friday!